Early Access Build 8
Release Notes
Build 8 brings seven new ships with unique turrets and abilities, UI and gameplay enhancements, bug fixes, and more.
New Ships
Faction |
Ship |
Turrets |
Ability |
Imperial |
Light Cruiser |
8 |
None |
Royal |
Destroyer |
3 |
Lay Mine (Astern) |
Imperial |
U-Boat |
1 |
Submerge; Torpedo |
Imperial |
Torpedo Boat |
0 |
Torpedo |
Imperial |
Zeppelin |
0 |
Drop Bombs |
Royal |
Transport |
0 |
Heal |
Imperial |
Freighter |
0 |
Replenish |
Campaign
- Begin adding new ships to the campaign missions
- Fixed an issue where the leviathan boss would tickle boats inside of sinking them
Gameplay
- Doubled the base movement speed for all boats; Implemented turning radius coefficient
- Rebalance ships HP and damage a bit
- Added new projectile types: small round, torpedo, sea mine
Fleet Builder
- Added new ships to Fleet Builder selection
- Added an option to alter space between ships in the formation
UI
- Added “click and drag” selection box
- Added ability to issue & queue move commands via the minimap
HUD
- Added segmented HP bar for selected ship
- Added hotkey indicator for the selected ship
- Added ship speed and other information to the HUD
- Fixed issue where right click ground could occur through the HUD
Audio
- Fixed an issue where the sound effects would occasionally fail to play
- Fixed an issue where sounds would continue playing with the menu open
- Made music persistent in more areas
- Added a list of all default key controls in the options menu
- Added option for sound effects volume
Multiplayer
- Missed shot indicators now only display for the instigating player
- Fix an issue where the overseer view began on Player 1’s fleet as Player 2
- Physics simulation for projectiles is now server-authoritative
- Press Enter to select chatbox in lobby
- Removed chatbox from gameplay
Project Stats
Issues resolved this sprint: 64
Issues kicked to next sprint: 1
Issues in the backlog: 68
Total issues resolved: 209