Building Tech Tree Announcement
After months of careful planning and consideration, we have arrived at what we believe will be the final, initial working version of the building tech tree. Structure building is meant to intersect with and enhance the seafaring gameplay by introducing management of the new resources system trifecta: Capital, Industry, and Labor.
Choices involving prioritizing certain structures or resource generation versus shipbuilding, and the skill required to multitask, ought to increase the strategic depth of the game. More information on building functions and the new resource systems will be shared in the near future.
Without further ado, here is the structures tech tree:
- Tier I
- Dock
- Power Plant
- Lighthouse
- Barracks
- Tier II
- Tier III
- Logistics Bay
- Dry Dock
- Shore Defense Cannon
- Tier IV
- Hangar
- Harbor
- Floating Dry Dock
- Coastal Battery
An image containing this information is available on the documentation page as a PDF. Check it out - it contains a bit more information and makes the hierarchy of choices easier to visualize.
New Documentation Page
As an aside, this announcement is the first appearance of the website’s new documentation page.
There is a link to the docs page from the software gallery, and any docs will display on their relevant game page above the recent news section.